ColliderNode constructor
ColliderNode({ - Shape? shape,
- int? layer,
- int? mask,
- bool? strict,
- Node? owner,
- Vector2? position,
- Vector2? scale,
- double? angle,
- Anchor? anchor,
- bool? enabled,
- int? priority,
- Iterable<Node> children = const [],
})
Implementation
ColliderNode({
super.shape,
int? layer,
int? mask,
bool? strict,
this._owner,
super.position,
super.scale,
super.angle,
super.anchor,
super.enabled,
super.priority,
super.children,
}) : layer = layer ?? -1,
mask = mask ?? -1,
strict = strict ?? true,
super(inherit: .parent);