ColliderNode constructor

ColliderNode({
  1. required Shape shape,
  2. int? layer,
  3. int? mask,
  4. bool? strict,
  5. Vector2? position,
  6. Vector2? scale,
  7. double? angle,
  8. Anchor? anchor,
  9. bool? enabled,
  10. int? priority,
  11. Iterable<Node> children = const [],
})

Implementation

ColliderNode({
  required this.shape,
  int? layer,
  int? mask,
  bool? strict,
  super.position,
  super.scale,
  super.angle,
  super.anchor,
  super.enabled,
  super.priority,
  super.children,
}) : layer = layer ?? -1,
     mask = mask ?? -1,
     strict = strict ?? true;