ColliderNode constructor

ColliderNode({
  1. Shape? shape,
  2. int? layer,
  3. int? mask,
  4. bool? strict,
  5. Node? owner,
  6. Vector2? position,
  7. Vector2? scale,
  8. double? angle,
  9. Anchor? anchor,
  10. bool? enabled,
  11. int? priority,
  12. Iterable<Node> children = const [],
})

Implementation

ColliderNode({
  super.shape,
  int? layer,
  int? mask,
  bool? strict,
  this._owner,
  super.position,
  super.scale,
  super.angle,
  super.anchor,
  super.enabled,
  super.priority,
  super.children,
}) : layer = layer ?? -1,
     mask = mask ?? -1,
     strict = strict ?? true,
     super(inherit: .parent);