CollisionArenaNode constructor

CollisionArenaNode({
  1. CollisionArena? arena,
  2. bool? enabled,
  3. int? priority,
  4. Iterable<Node> children = const [],
})

Implementation

CollisionArenaNode({
  CollisionArena? arena,
  super.enabled,
  super.priority,
  super.children,
}) : arena = arena ?? CollisionArena() {
  provide<CollisionArena>(this.arena);
}