CollisionArenaNode constructor
- CollisionArena? arena,
- bool? enabled,
- int? priority,
- Iterable<
Node> children = const [],
Implementation
CollisionArenaNode({
CollisionArena? arena,
super.enabled,
super.priority,
super.children,
}) : arena = arena ?? CollisionArena() {
provide<CollisionArena>(this.arena);
}