DebugControlsNode constructor
Implementation
DebugControlsNode({
Set<ControlEvent>? spatial,
Set<ControlEvent>? collision,
Set<ControlEvent>? input,
Set<ControlEvent>? layout,
Set<ControlEvent>? pause,
Set<ControlEvent>? clear,
this.groups = const {'debug'},
super.priority = -1000,
super.enabled,
}) : spatial = spatial ?? {const KeyPress(.f1)},
collision = collision ?? {const KeyPress(.f2)},
input = input ?? {const KeyPress(.f3)},
layout = layout ?? {const KeyPress(.f4)},
pause = pause ?? {const KeyPress(.f5)},
clear = clear ?? {const KeyPress(.f6)};