EffectTarget<T> class
Resolves to the nearest ancestor implementing T.
Resolution happens on resolve, which the host calls from its own
build - early enough that the rest of the body can use value, and
re-run whenever the host rebuilds, so a reparented host finds its new
target rather than holding the old one.
Constructors
- EffectTarget(Node _host)
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- value → T?
-
The resolved ancestor, or null before the host has ever built.
no setter
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
resolve(
) → void - Re-resolves against the host's current ancestors, and drops the result again when the host unmounts or rebuilds.
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited