priority property
This node's order in updating and rendering in its parent. Defaults to 0.
Implementation
int get priority => _priority;
Implementation
set priority(int value) {
_priority = value;
final target = parent;
if (target == null) return;
if (target.isMounted) {
target.scene._tree._reposition(this, target);
} else {
target._reposition(this);
}
}