RepeatTimeline class
Runs child times times before finishing, restarting it from the beginning after each completed run.
Constructors
- RepeatTimeline(Timeline child, int times)
Properties
- child → Timeline
-
The timeline run repeatedly.
final
- duration → double?
-
How long this timeline takes to complete, if known.
double.infinityif it never completes on its own.no setteroverride - hashCode → int
-
The hash code for this object.
no setterinherited
- hasStarted → bool
-
Whether or not this timeline has started progressing.
no setteroverride
- isFinished → bool
-
Whether or not this timeline has finished.
no setteroverride
- isInfinite → bool
-
Whether duration is
double.infinity.no setterinherited - progress → double
-
This timeline's current progress.
no setteroverride
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- times → int
-
How many times to run child before finishing.
final
Methods
-
advance(
double dt) → double -
Advances this timeline's internal clock by
dt, returning any leftover time once finished.override -
fit(
double distance) → void -
Tells this timeline how far its progress will carry, for one paced by
speed. Composites pass it to their children; the rest ignore it.
override
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
recede(
double dt) → double -
The reverse of advance: recedes this timeline's internal clock by
dt, returning any leftover time once back at the start.override -
setToEnd(
) → void -
Jumps this timeline straight to its end.
override
-
setToStart(
) → void -
Resets this timeline back to its start.
override
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited