RotateEffect.by constructor
- required double angle,
- required EffectController controller,
- bool? cleanup,
- bool? enabled,
Rotates the closest AngleOwner ancestor by angle, relative to its
angle when the effect starts.
Implementation
factory RotateEffect.by({
required double angle,
required EffectController controller,
bool? cleanup,
bool? enabled,
}) = _RotateByEffect;