SheetRow class
One row of a SpriteSheet's grid, and how it plays.
// Define a sprite sheet.
final sheet = SpriteSheet('assets/slime.png', .all(56));
// Cut out regions any way you like.
final group = sheet.animations(
fps: 16,
rows: [
.new(end: 14),
.new(end: 30, fps: 24, loop: false),
.skip(2),
.timed([0.8, 0.06, 0.06, 0.06]),
],
);
Constructors
Properties
-
durations
→ List<
double> ? -
How long each frame is held, in seconds, or null to play at fps.
final
- end → int?
-
The column this row stops before, or null for the last one.
final
- fps → double?
-
The frames per second this row plays at, or null for the rate the whole
run was asked for.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- loop → bool?
-
Whether this row starts over after its last frame, or null for the
answer the whole run was asked for.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- skip → int?
-
How many rows of the grid the sheet passes over here, or null to play
this one.
final
- start → int
-
The first column this row plays from. Defaults to 0.
final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited