SpriteAnimation.of constructor
- SpriteRegion region, {
- required double fps,
- bool? loop,
Plays region at fps, holding every frame for the same length of time.
Implementation
factory SpriteAnimation.of(
SpriteRegion region, {
required double fps,
bool? loop,
}) {
if (fps < 0 || !fps.isFinite) {
throw ArgumentError.value(
fps,
'fps',
'Must be finite and non-negative.',
);
}
final duration = fps <= 0 ? double.infinity : 1 / fps;
return SpriteAnimation._(
region,
List.filled(region.frames, duration, growable: false),
loop ?? true,
);
}