SpriteAnimation.timed constructor
Cuts the image cached at asset into size frames, each held for its own
number of seconds.
Implementation
factory SpriteAnimation.timed(
String asset,
Vector2 size,
List<double> durations, {
int? row,
int? start,
bool? loop,
}) {
final region = SpriteRegion(
asset,
size,
row: row,
start: start,
end: (start ?? 0) + durations.length,
);
_checkWhole(region, row);
return SpriteAnimation.timedOf(region, durations, loop: loop);
}