SpriteAnimation.timedOf constructor
- SpriteRegion region,
- List<
double> durations, { - bool? loop,
Plays region, holding each frame for its own number of seconds.
Implementation
factory SpriteAnimation.timedOf(
SpriteRegion region,
List<double> durations, {
bool? loop,
}) {
if (durations.isEmpty) {
throw ArgumentError.value(
durations,
'durations',
'Must hold at least one frame.',
);
}
for (var index = 0; index < durations.length; index += 1) {
final duration = durations[index];
if (duration <= 0 || !duration.isFinite) {
throw ArgumentError.value(
duration,
'durations[$index]',
'Must be positive and finite.',
);
}
}
return SpriteAnimation._(
region,
List.of(durations, growable: false),
loop ?? true,
);
}