SpriteEntry<T> constructor

SpriteEntry<T>({
  1. required int index,
  2. required T key,
  3. required Image image,
  4. required Vector2 size,
  5. required bool loops,
  6. required List<Rect> rects,
  7. required List<double> durations,
})

Implementation

SpriteEntry({
  required this.index,
  required this.key,
  required this.image,
  required this.size,
  required this.loops,
  required List<Rect> rects,
  required List<double> durations,
}) : assert(
       rects.length == durations.length,
       'An entry holds a duration for every frame.',
     ),
     _rects = rects,
     _durations = durations;