rename<U> method
- int index,
- U key
The same entry, sitting at index and answering to key instead.
For the layers that renumber or name what they hold.
Implementation
SpriteEntry<U> rename<U>(int index, U key) {
return SpriteEntry<U>(
index: index,
key: key,
image: image,
size: size,
loops: loops,
rects: _rects,
durations: _durations,
);
}