SpriteRegion constructor
Describes a piece of the image cached at asset, cut into cell frames.
Implementation
factory SpriteRegion(
String asset,
Vector2 cell, {
int? row,
int? start,
int? end,
}) {
row ??= 0;
start ??= 0;
final region = SpriteRegion._(asset, .copy(cell), row, start, end);
region._validate();
return region;
}