animation method

SpriteAnimation animation({
  1. int? row,
  2. int? start,
  3. int? end,
  4. required double fps,
  5. bool? loop,
})

One row of the grid, or a span of one, played at fps.

Implementation

SpriteAnimation animation({
  int? row,
  int? start,
  int? end,
  required double fps,
  bool? loop,
}) {
  return SpriteAnimation(
    asset,
    cell,
    row: row ?? 0,
    start: start,
    end: end,
    fps: fps,
    loop: loop,
  );
}