SpriteState<T> class final

What a SpriteNode is drawing.

Properties

frame → int
The frame drawn, counted from the start of the entry.
no setter
hashCode → int
The hash code for this object.
no setterinherited
index → int
Where the entry playing sits in the node's sprite.
no setter
isFinished → bool
Whether a non-looping entry has reached its final frame.
no setter
key → T
What that entry answers to.
no setter
loops → bool
Whether the entry playing starts over after its final frame.
no setter
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
shape → Shape
One frame of the entry playing, as a rectangle.
no setter

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
override

Operators

operator ==(Object other) → bool
The equality operator.
inherited