circleCircle method

  1. @override
bool circleCircle(
  1. Vector2 centerA,
  2. double radiusA,
  3. Vector2 centerB,
  4. double radiusB,
)
override

Returns true if two circles overlap.

Implementation

@override
bool circleCircle(
  Vector2 centerA,
  double radiusA,
  Vector2 centerB,
  double radiusB,
) {
  final radii = radiusA + radiusB;
  return centerA.distance2(centerB) <= radii * radii;
}