rectangleRectangle method
override
Returns true if two rectangles overlap, given their world-space centers
and, for each, the vectors from its center to the midpoints of its
right (exA/exB) and bottom (eyA/eyB) edges.
Implementation
@override
bool rectangleRectangle(
Vector2 centerA,
Vector2 exA,
Vector2 eyA,
Vector2 centerB,
Vector2 exB,
Vector2 eyB,
) {
final delta = centerB - centerA;
if (sat(delta, exA, exA, eyA, exB, eyB)) return false;
if (sat(delta, eyA, exA, eyA, exB, eyB)) return false;
if (sat(delta, exB, exA, eyA, exB, eyB)) return false;
if (sat(delta, eyB, exA, eyA, exB, eyB)) return false;
return true;
}