TapInput constructor

TapInput({
  1. Shape? shape,
  2. double? slop = kTouchSlop,
  3. bool? upOnCancel,
  4. HitBehavior? behavior,
  5. Vector2? position,
  6. Vector2? scale,
  7. double? angle,
  8. Anchor? anchor,
  9. bool? enabled,
  10. int? priority,
  11. Iterable<Node> children = const [],
})

Implementation

TapInput({
  super.shape,
  this.slop = kTouchSlop,
  bool? upOnCancel,
  super.behavior,
  super.position,
  super.scale,
  super.angle,
  super.anchor,
  super.enabled,
  super.priority,
  super.children,
}) : upOnCancel = upOnCancel ?? false;