scenePosition method
- Node? upTo
This node's position, composed with the transform of every
TransformNode ancestor, stopping at (but not including) upTo.
The returned vector is a fresh copy, free for the caller to mutate.
Implementation
MVector2 scenePosition([Node? upTo]) {
final absolute = MVector2.copy(position);
var current = parent;
while (current != null && !identical(current, upTo)) {
if (current is TransformNode) {
absolute.transform(current.localTransform);
}
current = current.parent;
}
return absolute;
}