remove method
- ColliderNode collider
Implementation
void remove(ColliderNode collider) {
_colliders.remove(collider);
final slot = _mapping.remove(collider);
if (slot == null) return;
final index = _orderIndex[slot];
if (index != -1) {
_order.removeAt(index);
_reorder(index);
}
_colliderIndex[slot] = null;
_freeSlots.add(slot);
}