CollisionDetection class final
A sweep-and-prune collision arena, run once per tick.
Registered colliders are broadphased with a sort-and-sweep over their AABBs to produce candidate pairs, which are then narrowphased against their actual shapes to power the node signals.
Constructors
- CollisionDetection({IntersectionSystem? system})
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- system → IntersectionSystem
-
Used for narrowphase intersection tests.
final
Methods
-
add(
ColliderNode collider) → void -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
process(
) → void -
remove(
ColliderNode collider) → void -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited