CollisionDetectionNode constructor

CollisionDetectionNode({
  1. CollisionDetection? arena,
  2. bool? enabled,
  3. int? priority,
  4. Iterable<Node> children = const [],
})

Implementation

CollisionDetectionNode({
  CollisionDetection? arena,
  super.enabled,
  super.priority,
  super.children,
}) : _arena = arena ?? CollisionDetection();