LocalAssetBundle class
The dart:io-free stand-in for LocalAssetBundle.
Live reloading needs a filesystem to watch, so on the web this is a plain pass-through to delegate: start reports false and nothing is ever reloaded. It exists so installing a local bundle compiles everywhere.
- Inheritance
-
- Object
- AssetBundle
- CachingAssetBundle
- LocalAssetBundle
Constructors
- LocalAssetBundle({String? root, AssetBundle? delegate})
Properties
- delegate → AssetBundle
-
Where every key is loaded from.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- isRunning → bool
-
Whether live reloading is currently active. Always false here.
no setter
- root → String
-
The project directory asset keys would be resolved against.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
-
watching
→ Iterable<
String> -
The manifest entries being watched. Always empty here.
no setter
Methods
-
clear(
) → void -
If this is a caching asset bundle, clear all cached data.
inherited
-
dispose(
) → Future< void> -
evict(
String key) → void -
If this is a caching asset bundle, and the given key describes a cached
asset, then evict the asset from the cache so that the next time it is
loaded, the cache will be reread from the asset bundle.
inherited
-
load(
String key) → Future< ByteData> -
Retrieve a binary resource from the asset bundle as a data stream.
override
-
loadBuffer(
String key) → Future< ImmutableBuffer> -
Retrieve a binary resource from the asset bundle as an immutable
buffer.
inherited
-
loadString(
String key, {bool cache = true}) → Future< String> -
Retrieve a string from the asset bundle.
inherited
-
loadStructuredBinaryData<
T> (String key, FutureOr< T> parser(ByteData data)) → Future<T> -
Retrieve bytedata from the asset bundle, parse it with the given function,
and return the function's result.
inherited
-
loadStructuredData<
T> (String key, Future< T> parser(String value)) → Future<T> -
Retrieve a string from the asset bundle, parse it with the given function,
and return the function's result.
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
start(
) → Future< bool> - Does nothing, and reports that live reloading did not start.
-
stop(
) → Future< void> -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited