Palette class
A managed, ordered collection of named Paints.
A Palette always holds at least one paint: the default, reached via paint. Additional paints may be registered with add, each with its own offset and priority, letting a single node configure any number of paints.
Constructors
Properties
-
entries
→ Iterable<
PaletteEntry> -
All registered paints, including the default, in ascending priority
order. Includes disabled paints.
no setter
- hashCode → int
-
The hash code for this object.
no setterinherited
- paint → Paint
-
The default paint. Always present.
no setter
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
add(
PaletteEntry entry) → PaletteEntry -
Registers
entryin the palette. -
draw(
Canvas canvas, Painter painter) → void -
Calls
painteronce per enabled paint, in ascending priority order, withcanvastranslated to that entry's offset and back again. -
entry(
[String? name]) → PaletteEntry -
The entry registered under
name, or the default entry if null. -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
remove(
String name) → bool -
Removes the paint named
name. -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
-
operator [](
String name) → Paint -
The paint registered under
name.