Palette class

A managed, ordered collection of named Paints.

A Palette always holds at least one paint: the default, reached via paint. Additional paints may be registered with add, each with its own offset and priority, letting a single node configure any number of paints.

Constructors

Palette({Paint? paint})

Properties

entries → Iterable<PaletteEntry>
All registered paints, including the default, in ascending priority order. Includes disabled paints.
no setter
hashCode → int
The hash code for this object.
no setterinherited
paint → Paint
The default paint. Always present.
no setter
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

add(PaletteEntry entry) → PaletteEntry
Registers entry in the palette, replacing whatever was registered under its name before.
draw(Canvas canvas, Painter painter) → void
Calls painter once per enabled paint, in ascending priority order, with canvas translated to that entry's offset and back again.
entry([String? name]) → PaletteEntry
The entry registered under name, or the default entry if null.
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
remove(String name) → bool
Removes the paint named name.
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited
operator [](String name) → Paint
The paint registered under name.