reassemble method
Implementation
void reassemble() {
assert(_mounted, 'Cannot reassemble a destroyed scene.');
if (_reassembling) return;
_reassembling = true;
try {
node._reassemble();
} finally {
_reassembling = false;
}
}
void reassemble() {
assert(_mounted, 'Cannot reassemble a destroyed scene.');
if (_reassembling) return;
_reassembling = true;
try {
node._reassemble();
} finally {
_reassembling = false;
}
}