Scene<T extends Node> class

A controller for a mounted Node tree.

TODO: Document further.

Properties

hashCode → int
The hash code for this object.
no setterinherited
hasSize → bool
Whether the scene has been resized at least once.
no setter
node → T
This scene's root. Cannot be modified.
final
onPause → Signal1<bool>
Emitted whenever paused changes.
final
paused ↔ bool
Whether this scene is frozen: it neither updates nor advances time.
getter/setter pair
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
shape → Shape
This scene's area, updated on every resize via resize.
no setter
size → Vector2
Current scene size, updated on every resize via resize.
no setter

Methods

destroy() → void
Unmounts the tree, permanently. Idempotent; every other way of driving this scene asserts once it has been destroyed.
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
pause() → void
Freezes this scene, so it stops updating and advancing time.
reassemble() → void
render(Canvas canvas) → void
Renders this scene to canvas.
resize(double width, double height) → void
resume() → void
Unfreezes this scene, so it resumes updating.
toString() → String
A string representation of this object.
inherited
update(double dt) → void

Operators

operator ==(Object other) → bool
The equality operator.
inherited

Static Properties

live → Iterable<Scene<Node>>
Every scene currently mounted, the most recent first.
no setter