ColumnNode class
Lays its children out vertically, equivalent to Flutter's Column.
- Inheritance
-
- Object
- Node
- SpatialNode
- LayoutNode
- FlexNode
- ColumnNode
- Available extensions
Constructors
-
ColumnNode({MainAxisAlignment? mainAxisAlignment, CrossAxisAlignment? crossAxisAlignment, MainAxisSize? mainAxisSize, double? spacing, LayoutFlex? flex, LayoutEngine? engine, Vector2? position, Vector2? scale, double? angle, Anchor? anchor, bool? enabled, int? priority, Iterable<
Node> children = const []})
Properties
- absoluteCenter → MVector2
-
The center of this node's shape in scene space.
no setterinherited
- absolutePosition → MVector2
-
This node's position in scene space.
no setterinherited
- activity ↔ Activity
-
What this node takes part in: ticking, rendering, and hearing input.
Defaults to Activity.all.
getter/setter pairinherited
-
ancestors
→ Iterable<
Node> -
This node's ancestors in the tree.
no setterinherited
- anchor ↔ Anchor
-
Where this node's area sits relative to position. Defaults to
topLeft.getter/setter pairinherited - angle ↔ double
-
This node's clockwise rotation, in radians. Defaults to 0.
getter/setter pairinherited
- center → Vector2
-
The center of this node's shape, in its local space.
no setterinherited
-
children
→ Iterable<
Node> -
This node's direct children.
no setterinherited
- crossAxisAlignment ↔ CrossAxisAlignment
-
How children are placed across direction. Defaults to
center.stretchonly affects LayoutNode children - a fixed-size leaf can't be resized, so it falls back tostart.baselineisn't supported and also falls back tostart.getter/setter pairinherited -
descendants
→ Iterable<
Node> -
This node's descendants in depth-first preorder.
no setterinherited
- direction → Axis
-
The axis children are laid out along.
finalinherited
- enabled ↔ bool
-
Whether this node ticks, renders, and hears input, all three.
getter/setter pairinherited
- engine → LayoutEngine
-
The algorithms this node lays its items out with. Defaults to a
StandardLayoutEngine.
finalinherited
- flex ↔ LayoutFlex
-
How an ancestor
FlexNodeshares its leftover main-axis space with this node, ignored without one. Defaults to LayoutFlex.none.getter/setter pairinherited - hashCode → int
-
The hash code for this object.
no setterinherited
- hasParent → bool
-
True if this node has a non-null parent.
no setterinherited
- height → double
-
This node's height.
no setterinherited
- inherit → ShapeInheritance
-
What shape falls back to when this node states none. Defaults to
ShapeInheritance.none.
finalinherited
- isLayoutRoot → bool
-
Whether no LayoutNode lays this node out, leaving it to lay itself out
against the scene every frame.
no setterinherited
- isMounted → bool
-
True while this node is part of a mounted tree.
no setterinherited
- isRemoving → bool
-
True while this node awaits removal at the next flush.
no setterinherited
-
layoutChildren
→ Iterable<
LayoutItem> -
The items this node lays out: its direct SpatialNode children, except
those inheriting this node's shape.
latefinalinherited
- localTransform → MMatrix3
-
This node's local transform.
no setterinherited
- mainAxisAlignment ↔ MainAxisAlignment
-
How children are placed along direction. Defaults to
start.getter/setter pairinherited - mainAxisSize ↔ MainAxisSize
-
How much of direction's available space this node claims. Defaults
to
max.getter/setter pairinherited - onMount → Signal0
-
Emitted when this node is added to a scene.
finalinherited
-
onSceneResize
→ Signal1<
Vector2> -
Emitted when the scene resizes, and once at mount.
finalinherited
- onUnmount → Signal0
-
Emitted when this node is removed from a scene.
finalinherited
- parent → Node?
-
The parent that owns this node, or null when it is parentless.
no setterinherited
- position → MVector2
-
This node's position. Defaults to (0, 0).
finalinherited
- priority ↔ int
-
This node's order in updating and rendering in its parent. Defaults to 0.
getter/setter pairinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- scale → MVector2
-
This node's scale. Defaults to (1, 1).
finalinherited
-
scene
→ Scene<
Node> -
This node's owning scene. Only valid while isMounted.
no setterinherited
- shape ↔ Shape
-
This node's shape.
latefinalinherited
- size → Vector2
-
This node's dimensions, determined by the bounds of its shape.
no setterinherited
- spacing ↔ double
-
Extra space inserted between each pair of adjacent children. Defaults
to 0.
getter/setter pairinherited
- width → double
-
This node's width.
no setterinherited
Methods
-
absoluteTransform(
[Node? upTo]) → MMatrix3 -
This node's transform composed with every SpatialNode ancestor,
stopping at (but not including)
upTo.inherited -
add<
T extends Node> (T node) → T -
Adds
nodeto this node. The node is returned.inherited -
addAll(
Iterable< Node> nodes) → void -
Adds all
nodesto this node.inherited -
attach(
Node node) → void -
Adds this node to the target
node.inherited -
build(
) → void -
Declares this node's children and behavior.
inherited
-
constrain(
LayoutConstraints constraints) → Vector2 -
Computes and returns this node's size under
constraints, laying out and positioning every LayoutItem child.inherited -
contains(
Node other) → bool -
Checks if this node contains the
othernode in its tree.inherited -
containsPoint(
Vector2 point) → bool -
Whether this node's hit area contains
point.inherited -
cycles(
Node node) → bool -
True if
nodeis (or soon will be) an ancestor of this node.inherited -
debugDraw(
DebugDraw draw) → void -
Draws to the debug overlay every frame, in the same space as
draw.inherited -
debugRender(
Canvas canvas) → void -
Renders the subtree under this node's transform, marking position with
a 2-pixel cross before anything this node or its children draw.
inherited
-
debugRenderSelf(
Canvas canvas) → void -
Runs this node's debugDraw callbacks, in the same space as renderSelf.
inherited
-
detach(
) → bool -
Removes this node from its parent, or from the parent it is on its way to.
inherited
-
disable(
) → void -
Disables this node, so it stops updating, rendering and answering.
inherited
-
distance(
SpatialNode other) → double -
The distance between this node's absolute center and
other's.inherited -
distance2(
SpatialNode other) → double -
The squared distance between this node's absolute center and
other's.inherited -
draw(
Draw draw) → void -
Draws to
canvasevery frame, in this node's own coordinate space.inherited -
enable(
) → void -
Enables this node, so it resumes updating, rendering and answering.
inherited
-
hitTest(
Vector2 point) → Iterable< Node> -
Finds every node in this subtree whose hit area contains
point, per containsPoint, topmost first. A node hearing no input hides its whole subtree.inherited -
layout(
LayoutConstraints constraints) → void -
Lays out this node under
constraintsand stores the result.inherited -
mount(
) → Scene< T> -
Available on T, provided by the Mount extension
Mounts this node as the root of a new Scene and returns it. -
nearest<
T extends SpatialNode> ([Node? within]) → T? -
The nearest
Tto this node amongwithin's descendants, or null if there is none.inherited -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
owns(
Node other) → bool -
Checks if this node owns the
othernode.inherited -
pointAt(
Anchor anchor) → Vector2 -
The
anchor's point in this node's local space.inherited -
provide<
T> (T value) → void -
Provides
valueas this node's instance ofT, overwriting any value previously provided forT.inherited -
query<
T extends Node> () → Iterable< T> -
This node's direct children of type
T, in priority order.inherited -
read<
T> () → T -
As readOrNull, but throws a StateError when nothing provided
T.inherited -
readOrNull<
T> () → T? -
Reads the nearest instance of
Tprovided by this node or an ancestor, checking this node first. Returns null if none was provided.inherited -
remove(
Node node) → bool -
Removes the child
node.inherited -
removeAll(
) → void -
Removes all children.
inherited
-
render(
Canvas canvas) → void -
Renders this node and its children to
canvas.inherited -
renderChildren(
Canvas canvas) → void -
Renders this node's enabled children to
canvas, in priority order.inherited -
renderSelf(
Canvas canvas) → void -
Runs this node's draw callbacks.
inherited
-
scenePosition(
[Node? upTo]) → MVector2 -
This node's position, composed with the transform of every
SpatialNode ancestor, stopping at (but not including)
upTo.inherited -
tick(
Tick tick) → void -
Calls
tickwith the elapsed seconds on every frame.inherited -
toString(
) → String -
A string representation of this object.
inherited
-
trash(
Cleanup cleanup) → void -
Defers
cleanupuntil this build stops being current.inherited -
traverse(
{bool prune(Node node)?}) → Iterable< Node> -
This node and its subtree, in postorder: every child before its parent,
and children in reverse priority order.
inherited
-
update(
double dt) → void -
Updates this node and its children by
dtseconds.inherited -
worldBounds(
Shape shape, Matrix3 transform) → Aabb2 -
This node's world-space AABB for
shape, given its already-computedtransform(see absoluteTransform).inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited