Debug class
Holds debug settings used across all Ignis scenes.
Nodes and systems that wish to participate in a particular debug mode should reach directly into Ignis.debug when checking if it's enabled.
Constructors
- Debug()
Properties
- collisionPaint ↔ Paint
-
What the DebugMode.collision wireframe draws with.
getter/setter pair
- enabled → bool
-
Whether the overlay draws at all.
no setter
- hashCode → int
-
The hash code for this object.
no setterinherited
- inputPaint ↔ Paint
-
What the DebugMode.input wireframe draws with.
getter/setter pair
- layoutPaint ↔ Paint
-
What the DebugMode.layout wireframe draws with.
getter/setter pair
- mode ↔ DebugMode?
-
What the overlay draws, or null to draw no wireframe at all.
getter/setter pair
- paint → Paint
-
What the wireframe in mode draws with, the origin cross included.
no setter
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- spatialPaint ↔ Paint
-
What the DebugMode.spatial wireframe draws with.
getter/setter pair
Methods
-
draws(
DebugMode mode) → bool -
Whether
modeis the one drawing. -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toggle(
DebugMode mode) → void -
Draws
mode, or clears the overlay if it was already the one drawing. -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited