DragInput class
A hit area that recognizes drags by delegating to an ImmediateMultiDragGestureRecognizer.
Constructors
Properties
- absolutePosition → MVector2
-
This node's position in scene space.
no setterinherited
-
ancestors
→ Iterable<
Node> -
This node's ancestors in the tree.
no setterinherited
- anchor ↔ Anchor
-
Where this node's area sits relative to position. Defaults to
topLeft.getter/setter pairinherited - angle ↔ double
-
This node's clockwise rotation, in radians. Defaults to 0.
getter/setter pairinherited
- behavior ↔ HitBehavior
-
Whether this node blocks nodes behind it once it claims an event.
getter/setter pairinherited
-
children
→ Iterable<
Node> -
This node's direct children.
no setterinherited
-
descendants
→ Iterable<
Node> -
This node's descendants in depth-first preorder.
no setterinherited
- enabled ↔ bool
-
Whether this node updates and renders. Defaults to true.
getter/setter pairinherited
- endOnCancel → bool
-
Whether a cancelled drag should also manufacture and emit an onDragEnd,
built from the last known drag position.
final
- flex → LayoutFlex
-
The share of a flex layout's leftover space this node asks for.
no setterinherited
- hashCode → int
-
The hash code for this object.
no setterinherited
- hasParent → bool
-
True if this node has a non-null parent.
no setterinherited
- height → double
-
This node's height.
no setterinherited
- isDragging → bool
-
Whether this node is currently being dragged.
no setter
- isMounted → bool
-
True while this node is part of a mounted tree.
no setterinherited
- localTransform → MMatrix3
-
This node's local transform.
no setterinherited
- onDragCancel → Signal0
-
Emitted when a drag is cancelled.
final
-
onDragEnd
→ Signal1<
DragEndEvent> -
Emitted when a drag ends.
final
-
onDragStart
→ Signal1<
DragStartEvent> -
Emitted when a drag starts.
final
-
onDragUpdate
→ Signal1<
DragUpdateEvent> -
Emitted when a drag updates.
final
- onMount → Signal0
-
Emitted when this node is added to a scene.
finalinherited
-
onSceneResize
→ Signal1<
Vector2> -
Emitted when the scene resizes, and once at mount.
finalinherited
- onUnmount → Signal0
-
Emitted when this node is removed from a scene.
finalinherited
- parent → Node?
-
The parent that owns this node, or null when it is parentless.
no setterinherited
- position → MVector2
-
This node's position. Defaults to (0, 0).
finalinherited
- priority ↔ int
-
This node's order in updating and rendering in its parent. Defaults to 0.
getter/setter pairinherited
- renderTransform → Float64List
-
This node's render transform. Equivalent to localTransform, except
that it's stored in a Canvas-friendly
typed_datastructure for performance reasons.no setterinherited - runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- scale → MVector2
-
This node's scale. Defaults to (1, 1).
finalinherited
-
scene
→ Scene<
Node> -
This node's owning scene. Only valid while isMounted.
no setterinherited
- shape ↔ Shape
-
The shape of the node's hit area.
getter/setter pairinherited
- size → Vector2
-
This node's size.
no setterinherited
- width → double
-
This node's width.
no setterinherited
Methods
-
absoluteTransform(
[Node? upTo]) → MMatrix3 -
This node's transform composed with every TransformNode ancestor,
stopping at (but not including)
upTo.inherited -
add<
T extends Node> (T node) → T -
Adds
nodeto this node. The node is returned.inherited -
addAll(
Iterable< Node> nodes) → void -
Adds all
nodesto this node.inherited -
attach(
Node node) → void -
Adds this node to the target
node.inherited -
build(
) → void -
Declares this node's children and behavior.
override
-
contains(
Node other) → bool -
Checks if this node contains the
othernode in its tree.inherited -
containsPoint(
Vector2 point) → bool -
Whether this node's hit area contains
point.inherited -
cycles(
Node node) → bool -
True if
nodeis (or soon will be) an ancestor of this node.inherited -
debugDraw(
DebugDraw draw) → void -
Draws to the debug overlay every frame, in the same space as
draw.inherited -
debugRender(
Canvas canvas) → void -
Renders the subtree under this node's transform, marking position with
a 2-pixel cross before anything this node or its children draw.
inherited
-
debugRenderSelf(
Canvas canvas) → void -
Runs this node's debugDraw callbacks, in the same space as renderSelf.
inherited
-
detach(
) → bool -
Removes this node from its parent, or from the parent it is on its way to.
inherited
-
disable(
) → void -
Disables this node, so it stops updating and rendering.
inherited
-
distance(
TransformNode other) → double -
The distance between this node's absolute position and
other's.inherited -
distance2(
TransformNode other) → double -
The squared distance between this node's absolute position and
other's.inherited -
draw(
Draw draw) → void -
Draws to
canvasevery frame, in this node's own coordinate space.inherited -
enable(
) → void -
Enables this node, so it resumes updating and rendering.
inherited
-
hitTest(
Vector2 point) → Iterable< Node> -
Finds every enabled node in this subtree whose hit area contains
point, per containsPoint, topmost first.inherited -
layout(
LayoutConstraints constraints) → void -
A plain SizedNode can't lay itself out, so its size stands whatever
constraintssay.inherited -
mount(
) → Scene< T> -
Available on T, provided by the Mount extension
Mounts this node as the root of a new Scene and returns it. -
nearest<
T extends TransformNode> ([Node? within]) → T? -
The nearest
Tto this node amongwithin's descendants, or null if there is none.inherited -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
owns(
Node other) → bool -
Checks if this node owns the
othernode.inherited -
provide<
T> (T value) → void -
Provides
valueas this node's instance ofT, overwriting any value previously provided forT.inherited -
query<
T extends Node> () → Iterable< T> -
This node's direct children of type
T, in priority order.inherited -
read<
T> () → T -
Reads the nearest instance of
Tprovided by this node or an ancestor, checking this node first.inherited -
readOrNull<
T> () → T? -
Reads the nearest instance of
Tprovided by this node or an ancestor, checking this node first. Returns null if none was provided.inherited -
reassemble(
) → void -
What this node does when the tree is reassembled.
inherited
-
rebuild(
) → void -
Re-derives this node by running build again over the wreckage of the
last one.
inherited
-
register(
PointerDownEvent event, Offset globalToLocal(Offset)) → InputResult -
Registers
eventwith this node's gesture recognizer, if it has one. -
remove(
Node node) → bool -
Removes the child
node.inherited -
removeAll(
) → void -
Removes all children.
inherited
-
render(
Canvas canvas) → void -
Renders this node and its children to
canvas.inherited -
renderSelf(
Canvas canvas) → void -
Draws in a coordinate space where (0, 0) is width/height's
anchor-adjusted top-left corner. Children keep the untranslated space.
inherited
-
scenePosition(
[Node? upTo]) → MVector2 -
This node's position, composed with the transform of every
TransformNode ancestor, stopping at (but not including)
upTo.inherited -
tick(
Tick tick) → void -
Calls
tickwith the elapsed seconds on every frame.inherited -
toLocal(
Vector2 scenePoint) → Vector2 -
Converts
scenePointinto this node's local space.inherited -
toString(
) → String -
A string representation of this object.
inherited
-
trash(
Cleanup cleanup) → void -
Defers
cleanupuntil this build stops being current.inherited -
update(
double dt) → void -
Updates this node and its children by
dtseconds.inherited -
worldBounds(
Shape shape, Matrix3 transform) → Aabb2 -
This node's world-space AABB for
shape, given its already-computedtransform(see absoluteTransform).inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited