InputNode class abstract

A pointer hit area.

A node wanting more than one gesture just adds more input nodes at the same spot. priority decides who's tried first. An event a node doesn't apply to always falls through to the next one. Once a node does claim an event, the search stops there unless behavior is HitBehavior.translucent.

Inheritance
Implementers
Available extensions

Constructors

InputNode({required Shape shape, HitBehavior? behavior, Vector2? position, Vector2? scale, double? angle, Anchor? anchor, bool? enabled, int? priority, Iterable<Node> children = const []})

Properties

absolutePosition MVector2
This node's position in scene space.
no setterinherited
ancestors Iterable<Node>
This node's ancestors in the tree.
no setterinherited
anchor Anchor
Where this node's area sits relative to position. Defaults to topLeft.
getter/setter pairinherited
angle double
This node's clockwise rotation, in radians. Defaults to 0.
getter/setter pairinherited
behavior HitBehavior
Whether this node blocks nodes behind it once it claims an event.
getter/setter pair
children Iterable<Node>
This node's direct children.
no setterinherited
descendants Iterable<Node>
This node's descendants in depth-first preorder.
no setterinherited
enabled bool
Whether this node updates and renders. Defaults to true.
getter/setter pairinherited
flex LayoutFlex
The share of a flex layout's leftover space this node asks for.
no setterinherited
hashCode int
The hash code for this object.
no setterinherited
hasParent bool
True if this node has a non-null parent.
no setterinherited
height double
This node's height.
no setterinherited
isMounted bool
True while this node is part of a mounted tree.
no setterinherited
localTransform MMatrix3
This node's local transform.
no setterinherited
onMount Signal0
Emitted when this node is added to a scene.
finalinherited
onSceneResize Signal1<Vector2>
Emitted when the scene resizes, and once at mount.
finalinherited
onUnmount Signal0
Emitted when this node is removed from a scene.
finalinherited
parent Node?
The parent that owns this node, or null when it is parentless.
no setterinherited
position MVector2
This node's position. Defaults to (0, 0).
finalinherited
priority int
This node's order in updating and rendering in its parent. Defaults to 0.
getter/setter pairinherited
renderTransform Float64List
This node's render transform. Equivalent to localTransform, except that it's stored in a Canvas-friendly typed_data structure for performance reasons.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
scale MVector2
This node's scale. Defaults to (1, 1).
finalinherited
scene Scene<Node>
This node's owning scene. Only valid while isMounted.
no setterinherited
shape Shape
The shape of the node's hit area.
getter/setter pair
size Vector2
This node's size.
no setteroverride
width double
This node's width.
no setterinherited

Methods

absoluteTransform([Node? upTo]) MMatrix3
This node's transform composed with every TransformNode ancestor, stopping at (but not including) upTo.
inherited
add<T extends Node>(T node) → T
Adds node to this node. The node is returned.
inherited
addAll(Iterable<Node> nodes) → void
Adds all nodes to this node.
inherited
attach(Node node) → void
Adds this node to the target node.
inherited
build() → void
Declares this node's children and behavior.
override
contains(Node other) bool
Checks if this node contains the other node in its tree.
inherited
containsPoint(Vector2 point) bool
Whether this node's hit area contains point.
override
cycles(Node node) bool
True if node is (or soon will be) an ancestor of this node.
inherited
debugDraw(DebugDraw draw) → void
Draws to the debug overlay every frame, in the same space as draw.
inherited
debugRender(Canvas canvas) → void
Renders the subtree under this node's transform, marking position with a 2-pixel cross before anything this node or its children draw.
inherited
debugRenderSelf(Canvas canvas) → void
Runs this node's debugDraw callbacks, in the same space as renderSelf.
inherited
detach() bool
Removes this node from its parent, or from the parent it is on its way to.
inherited
disable() → void
Disables this node, so it stops updating and rendering.
inherited
distance(TransformNode other) double
The distance between this node's absolute position and other's.
inherited
distance2(TransformNode other) double
The squared distance between this node's absolute position and other's.
inherited
draw(Draw draw) → void
Draws to canvas every frame, in this node's own coordinate space.
inherited
enable() → void
Enables this node, so it resumes updating and rendering.
inherited
hitTest(Vector2 point) Iterable<Node>
Finds every enabled node in this subtree whose hit area contains point, per containsPoint, topmost first.
inherited
layout(LayoutConstraints constraints) → void
A plain SizedNode can't lay itself out, so its size stands whatever constraints say.
inherited
mount() Scene<T>

Available on T, provided by the Mount extension

Mounts this node as the root of a new Scene and returns it.
nearest<T extends TransformNode>([Node? within]) → T?
The nearest T to this node among within's descendants, or null if there is none.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
owns(Node other) bool
Checks if this node owns the other node.
inherited
provide<T>(T value) → void
Provides value as this node's instance of T, overwriting any value previously provided for T.
inherited
query<T extends Node>() Iterable<T>
This node's direct children of type T, in priority order.
inherited
read<T>() → T
Reads the nearest instance of T provided by this node or an ancestor, checking this node first.
inherited
readOrNull<T>() → T?
Reads the nearest instance of T provided by this node or an ancestor, checking this node first. Returns null if none was provided.
inherited
reassemble() → void
What this node does when the tree is reassembled.
inherited
rebuild() → void
Re-derives this node by running build again over the wreckage of the last one.
inherited
remove(Node node) bool
Removes the child node.
inherited
removeAll() → void
Removes all children.
inherited
render(Canvas canvas) → void
Renders this node and its children to canvas.
inherited
renderSelf(Canvas canvas) → void
Draws in a coordinate space where (0, 0) is width/height's anchor-adjusted top-left corner. Children keep the untranslated space.
inherited
scenePosition([Node? upTo]) MVector2
This node's position, composed with the transform of every TransformNode ancestor, stopping at (but not including) upTo.
inherited
tick(Tick tick) → void
Calls tick with the elapsed seconds on every frame.
inherited
toLocal(Vector2 scenePoint) Vector2
Converts scenePoint into this node's local space.
toString() String
A string representation of this object.
inherited
trash(Cleanup cleanup) → void
Defers cleanup until this build stops being current.
inherited
update(double dt) → void
Updates this node and its children by dt seconds.
inherited
worldBounds(Shape shape, Matrix3 transform) Aabb2
This node's world-space AABB for shape, given its already-computed transform (see absoluteTransform).
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited