Examples#
Cut#
RouteNode buildRoute(Color color) {
return RouteNode(
transition: CutTransition(),
children: [
ShapeNode(paint: Paint()..color = color),
],
);
}
final router = RouterNode(children: [buildRoute(RED)]);
final taps = TapInput(shape: .rectangle(DEMO_SIZE));
int state = 0;
taps.onTap(() {
state += 1;
router.go(buildRoute(state.isEven ? RED : GREEN));
});
addAll([router, taps]);
Loading the scene…
Fade#
RouteNode buildRoute(Color color) {
return RouteNode(
transition: FadeTransition(crossFade: true),
children: [
ShapeNode(paint: Paint()..color = color),
],
);
}
final router = RouterNode(children: [buildRoute(RED)]);
final taps = TapInput(shape: .rectangle(DEMO_SIZE));
int state = 0;
taps.onTap(() {
state += 1;
router.go(buildRoute(state.isEven ? RED : GREEN));
});
addAll([router, taps]);
Loading the scene…
Slide#
RouteNode buildRoute(Color color) {
return RouteNode(
transition: SlideTransition(),
children: [
ShapeNode(paint: Paint()..color = color),
],
);
}
final router = RouterNode(children: [buildRoute(RED)]);
final taps = TapInput(shape: .rectangle(DEMO_SIZE));
int state = 0;
taps.onTap(() {
state += 1;
router.go(buildRoute(state.isEven ? RED : GREEN));
});
addAll([router, taps]);
Loading the scene…
Curtain#
RouteNode buildRoute(Color color) {
return RouteNode(
transition: CurtainTransition(
veil: ShapeNode(paint: Paint()..color = BLACK),
),
children: [
ShapeNode(paint: Paint()..color = color),
],
);
}
final router = RouterNode(children: [buildRoute(RED)]);
final taps = TapInput(shape: .rectangle(DEMO_SIZE));
int state = 0;
taps.onTap(() {
state += 1;
router.go(buildRoute(state.isEven ? RED : GREEN));
});
addAll([router, taps]);
Loading the scene…
Wipe#
RouteNode buildRoute(Color color) {
return RouteNode(
transition: WipeTransition(
panel: ShapeNode(paint: Paint()..color = BLACK),
),
children: [
ShapeNode(paint: Paint()..color = color),
],
);
}
final router = RouterNode(children: [buildRoute(RED)]);
final taps = TapInput(shape: .rectangle(DEMO_SIZE));
int state = 0;
taps.onTap(() {
state += 1;
router.go(buildRoute(state.isEven ? RED : GREEN));
});
addAll([router, taps]);
Loading the scene…
