Ignis
API
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misha/ignis
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Overview
Motivation
Concepts
Nodes
Scenes
Signals
Time
Math
Systems
Built-in Nodes
Layout
Effects
Timelines
Transitions
Sprites
Palettes
Collisions
Inputs
Controls
Assets
Live Reload
Shapes and Anchors
Globals
Dependency Injection
Debugging
Internals
Tree
Collision Detection
Layout Engine
Input Routing
Documentation
AI Disclosure
The Tree
Why a mounted tree defers its own edits.
Stub. This page claims a topic and nothing more yet.
Reference
Node
Scene